AI Insights · Timothy · October 2024
Top 5 Cartoon Fantasy Games Performance in Oman Q3 2024
Discover the performance trends of the leading cartoon fantasy games in Oman for the third quarter of 2024, with insights on downloads, revenue, and active users.
During the third quarter of 2024, the top cartoon fantasy games on the unified platform in Oman showcased varied performance metrics. Data sourced from Sensor Tower reveals intriguing trends for these popular apps.
Avatar World ® by Pazu Games Ltd showed a gradual increase in weekly revenue, peaking at around $217 in early August. Its weekly downloads reached a high of approximately 6.4K at the beginning of August, though a downward trend followed, closing the quarter at roughly 2.2K. Weekly active users maintained a fairly stable trend, starting from about 23K in July and ending at 21K in September.
My Talking Tom Friends from Outfit7 Limited experienced fluctuations in weekly revenue, with a notable peak of $88 in early September. Downloads saw an initial high of 7.6K in July, followed by a decline, stabilizing around 2.5K by the end of September. The app's active user base remained relatively consistent, hovering around 52K to 65K throughout the quarter.
My Talking Tom 2, also from Outfit7 Limited, had a modest revenue peak of $33 in early September. The app's downloads showed an early high of 6.2K in July, but ended the quarter with a significant drop to 1.6K. Active users fluctuated between 37K and 46K, showing a slight decrease towards the end of the quarter.
Candy Crush Saga by King maintained strong weekly revenue figures, with a consistent range of approximately $4.9K to $5.5K. Downloads slightly decreased from a peak of 4K in early July to about 2.5K at the end of September. The game's active users remained robust, ranging from 50K to 56K during the period.
Pou from Zakeh Limited saw a decline in weekly downloads from 5.1K in early July to 884 by the end of September. Revenue showed a slight peak at $150 in mid-July before tapering off. Active users started at around 60K, with a steady decline to approximately 47K by the end of the quarter.
These insights into the performance of cartoon fantasy games in Oman highlight the dynamic nature of the mobile gaming market. For more detailed analytics and trends, visit Sensor Tower.